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In the announcement live stream, a developer explained the team's desire for the digital San Francisco to feel alive, to have the people and animals within it reacting to one another. The announce made a strong effort to crib from the Grand Theft Auto promotional playbook, mixing video gamey violence - shootouts, explosions, fisticuffs - with goofy political satire and local tourism. Because of course the savior of San Francisco would use a child's toy to dismantle the system. Also, the hero's weapon looks like a deadly yo-yo.
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The footage shows a number of Silicon Valley hallmarks: EDM parties, gimmicky startup offices, messenger bags, quadcopters and RC jumpers, and a subway system that - and I'm projecting here - probably doesn't run as reliably as anyone would like it to.
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Watch Dogs 2 appears, from Ubisoft's presentation, appears to remedy the franchises case of moody 'tude. The angsty attitude held back a goofy sci-fi premise: that anything with a power supply could be hacked and used for nefarious purposes. 2014's Watch Dogs allowed players to hack an alternate-reality version of Chicago as a brooding man with a taste for trench coats and unaffiliated baseball caps. You will have an opportunity to play your darkest Silicon Valley fantasies in Watch Dogs 2.Īhead of E3, video game publisher Ubisoft shared the first details and footage for the sequel to the middling open-world game.